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Monster Stream!

You know what food I like? I like curry. You know what food Tenshi likes? Tenshi likes... almost curry.

On the wings of justice; an angel trapped in a world of cruelty.

I rarely watch anime, which I suppose might impose some minor difficulties on my discussing it, but I’ve been watching Angel Beats!, so I’ll write about that. Know that spoilers of the plot as established in the first few episodes lie ahead.

Angel Beats! is a show about a silver haired, mapo doufu loving maid(en), Tenshi, and her valiant efforts to maintain order in a realm oppressed by an organization of immortal, psychotic, adolescent terrorists, the Shinda Sekai Sensen (死んだ世界戦線, or The Dead World Deathfront of Deathly War, or something pretty close to that – no, really). She’s forced to develop various supernatural defensive mechanisms to safeguard herself from the relentless onslaughts of the SSS. Tenshi’s plight is a lonely one, for the fates conspire to eliminate outright anyone who might ever seek her friendship.

An exhibit of Tenshi's Hand Sonic ability, energy swords projected from her arms.

Now that I’ve explained the tragic, Key storyline, it is only right to discuss the show’s best character. A toast to Maeda Jun for an excellent heroine, but where the angel of the afterlife is worthy of respect and sympathy there is also a character worthy of respect and worship, a character I shall henceforth model my life after.

Yes!

Wow!

Amazing!

The blithely absurd TK is amazing, the most amazing kind of amazing, and the reason everyone should watch Angel Beats!. I shouldn’t even have to justify that statement, so I won’t bother. This show makes no sense, but it’s great.

Image 1 source: うのいち’s Pixiv page.
Image 2 source: 火薬’s Pixiv page.
Image 3 source: sayori’s Pixiv page.
Image 4 source: にじお’s Pixiv page.
Image 5 source: KAKI’s Pixiv page.
Image 6 source: IsII’s Pixiv page.
Image 7 source: ぐっちょ’s Pixiv page.

More Clannad

Dictionary is to Crackling as Bike is to Ultralisk.

How did I not know about this?! Prologues and epilogues for Clannad are scheduled to come out on the PSP June third and June twenty-fourth, respectively. It looks like someone figured out why the Pokémon games make so much bloody money. Anyways, this is a big deal because KYOU, the most important character, has her own prologue chapter.

Here’s the description of her chapter from Prototype’s (the publisher’s) official page:

「第3話 男友達 -藤林 杏-

男女の友情に懐疑的な杏。ところが高校生になって偶然出会った2人の男子はどこか変わっていて…。」

It reads roughly:

“Chapter 3: Guy Friends – Fujibayashi Kyou

Kyou is skeptical of friendships between the sexes. Even so, when she entered high school, she chanced to meet two boys who are rather unusual.”

It doesn’t sound very interesting to me… but it has KYOU and Sunohara in it, so there is hope. The other chapters are irrelevant because they’re not centered on KYOU, but for some reason they’re listed on the Prototype page anyways. The game’s art has been tasked to GOTO-P, who was responsible for illustrating Narcissu: Side 2nd, so presumably it’ll be fairly nice. To the extent of my knowledge, all the original voice actors are lending their… voices.

I have a friend who dislikes the art in Clannad. He is barred from reading any further.

Also, a PlayStation 3 release of Clannad scheduled to come out… some time in the future… was announced last month. Evidently I need to spend more time online so I can catch news like this. As far as I know it’s identical to the Xbox 360 release in 2008, but more will surely come to light in due time.

Now we must ponder why there remains no “Kyou After: It is the Best Life” visual novel.

Image 1 source: darkdoor’s Pixiv page.
Image 2 source: 威未図(イミズ):休息中’s Pixiv page.

Crimson Air

Nestled atop a hill sits a mansion inhabited by two witches.

Type-Moon has been keeping themselves, well, rather busy for a fair while, with three visual novel projects (and a few joint projects with other companies, such as Fate/Extra and another Melty Blood port) in the works. Now, two years after it was announced, and fourteen years after it was written, some new information on Magician’s Night (魔法使いの夜: Witch on the Holy Night), a prequel to Tsukihime featuring Aozaki Aoko, is scheduled to be revealed on June 21. I suppose I’ll report on whatever is announced when the time comes. The game’s somewhat empty official site can be found here.

The other two visual novels currently being developed by Type-Moon are Girl’s Work and a Tsukihime remake, the official websites of which can be found here and here respectively. My only exposure to Tsukihime is via the Melty Blood games, so all three of these works will be completely new to me when they release.

Just to make this article worthwhile, here’s a link to some Magician’s Night wallpapers.

EEEEAAAWWWWAAARRRGGGGHHHHHHHHHH!!!!!!!!

There are a great many things one must consider when considering who can best be considered unfathomably manly. It is this very sort of consideration which I consider now. How should one define who is manly and who is not? How should one define what makes one considerably manlier than those of only considerable manliness? How does one recognize an epitome of manliness, one whose manliness overwhelms that of even the manliest of men?

Having given this matter due consideration, I have concluded the following: such consideration is unnecessary, at least for the express purpose of identification. Behold the mosaic of manliness displayed below. Even without any justifications for any individual’s inclusion, the manliness of these characters is incontestable.

Exhibition of Manliness

Spike from Cowboy Bebop, Alucard from Castlevania, Kamina from Gurren Lagann:

Sean Connery from Scotland, Sigurd from Fire Emblem 4, Axe Cop from Axe Cop:

Archer from Fate/stay night, Shinra from Ikaruga, Kenshiro from Hokuto no Ken:

Kisuke from Oboromuramasa, Zeratul from StarCraft, Arngrim from Valkyrie Profile:

Of these twelve men (I restricted the size of the list so as not to need place a seizure warning), clearly any one of them would be the most ideal role-model for any person hoping to dispel any trace of pansiness from his psyche and being. There is, however, a danger to be had here, for one must realize the scope of the theoretical construct that manliness undermines itself.

Manliness as a term, given it obviously implies application to an exemplar of masculinity, inherently precludes equitable consideration of women. A woman may be manly or exhibit manliness, but in such a case the connotation is skewed and the label carries a distorted weight. For a man, to be thought manly is the ultimate compliment of the highest class of compliments for which he could ever endeavor and hope. For a woman, to be thought manly is, in the majority of cases (if not the vast majority), fiercely insulting.

Why the connotative asymmetry? Its rough synonymity with awesomeness and badassness is inextricably chained to exaggerated qualities of masculinity, but the dichotomous function of manliness prevents it from serving as a direct synonym for said qualities. Manly isn’t a universally flattering adjective because manliness lacks a definition that doesn’t imply a polar duality dependent on gender. There is nothing intrinsically wrong with this, the word is after all generally intended to refer to men, but any perceived need to maintain this gender division can be cast into doubt once the important components of manliness in its common, colloquial sense are individually identified.

Five Key Attributes of Manliness

1. One who is manly is tremendously strong or powerful:

Dante, the brazenly flippant half-demon lead from from Devil May Cry, can shatter rock with his /bare hands/ and shoot bullets out of mid-air.

2. One who is manly knows nothing of fear:

Wander from Shadow of the Colossus, steadfast, engaging a giant bird formed from stone that could probably swallow him whole... with a pink bow and arrow.

3. One who is manly has unparalleled resolve and unwavering determination:

Fenix, the most stalwart of all Protoss, refuses to surrender, enduring even his own death on the battlefield to continue fighting for his people.

4. One who is manly is exceptionally skilled with at least one weapon or combat art:

Tachibana Ukyo from Samurai Showdown, inspired by Sasaki Kojirou, can slice a tossed apple into four pieces before it hits the ground.

5. One who is manly never allows emotion or subjecting powers to lead him astray from his truest loyalties:

Gale from the sixth Fire Emblem title emanates the most supreme composure.

None of these characteristics are inapplicable to women. When the male aspect of manliness is discarded, it becomes clear that the term functions as a genderized subset of awesomeness and badassness.  Any man who exemplifies the five qualities listed above is impossibly manly. Any person who exemplifies the five qualities listed above is absolutely bloody amazing awesome badass cool.

Here’s an example of such a person:

Selvaria Bles, the best character from Valkyria Chronicles.

A member of the Drei Stern, the collective name for the Imperial Prince Maximilian’s three most accomplished generals, Selvaria is tasked with spearheading the invasion of Gallia. This she does, literally, with a giant spear three meters long spear with which she engages and destroys Gallian tanks from the forefront of her army. I want to ensure this gets across properly: Selvaria is not only undaunted by the prospect of fighting tanks head on with a spear; when she does so, she wins… against tanks.

I can elaborate no further without spoiling the game’s story, but rest assured that, were she a man, Selvaria would be manlier than Henry V, Alexander the Great, a Tyrannosaurus rex, and David Bowie combined into one. Just as it’s blindly obvious that Kenshiro is an epitome of inconceivable manliness, it’s blindly obvious that Selvaria Bles is, thanks to her more than embodying the five key attributes of manliness outlines above, an epitome of absolute bloody amazingness.

Having concluded that manliness is, for all intents and purposes, a categorically masculine form of hyper radiant badassness, I am confident that presenting a mosaic of woman worthy of the same recognition as the men featured in the previous mosaic will serve only to magnify the legendary pulse of this article.

Exhibition of Women who are Absolutely Bloody Amazing Awesome Badass Cool and would Rank Among the Manliest of Men if they were Male

Canaan from Canaan, Mokou from Touhou 8, Beatrix Kiddo from Kill Bill:

Lyndis from Fire Emblem 7, Jill from Resident Evil, Saber from Fate/stay night:

Freya from Valkyrie Profile, Samus from Metroid, Fang from Final Fantasy XIII:

Note that one cannot indiscriminately exalt women who seem fearsomely awesome without consideration for the five key attributes of manliness. For example: Momohime from Oboromuramasa may at first glance seem a fantastic contender for inclusion in the list. She’s a more than capable sword master, and brutally unrelenting on the battlefield no matter her foe. However, unlike her male analogue Kisuke, she’s possessed by an evil spirit is unable to pursue her own motivations. How unmanly….

Give...me...blood....

In acknowledging an variation of manliness not restricted to men, one also renders invalid any prior implied age prerequisites. For example:

Edward Elric from FMA, Henrietta from Gunslinger Girl, Jaffar from Fire Emblem 7:

Edward joins the national military at the age of twelve and fights by transmuting his cybernetic arm into a sword. His driving motivation is the desire to restore his brother’s body after it was lost in a failed attempt to resurrect their mother. Henrietta was brainwashed when she was made into an assassin with remarkable gunplay, but her true self shines through regardless. She’s dedicated to the protection of her advisor, and is aggressively intolerant of anyone who poses a threat to him. Jaffar, the infamous Angel of Death, betrays the organization to which his life is owed to defend the one person whose life he cares for. These individuals’ skills, accomplishments, and personalities are just as worthy of recognition as those of anyone else glorified in this article.

And now can follow, the purpose of this text, an exposition on the two most absolutely bloody amazing badass cool characters ever realized in fiction:

Sorry Kudryavka, you just barely didn't make the cut....

1. Red

Red is a hero, a legend amongst legends, the Arthur Pendragon of Japan.

Red and his Pikachu luxuriating in their incomparable glory.

Red starts off an unremarkable kid in an unremarkable town. At the age of eleven, he’s granted the right to his own Pokémon and ventures into the world to complete the Pokédex. He proceeds to take up the Pokémon League challenge, and in the process of collecting gym badges single-handedly defeats and dismantles the diabolical Team Rocket. Red proceeds to claim the title of League Champion from his skilled but outclassed archrival.

What an amazing guy! When I was ten years old I wanted to be just as awesome and badass as he was. Over a decade has passed and my sentiments endure; Red took on every challenge his world had to offer and crushed them to dust between his fingers. Look at how he wears his hat! It tilts across his brow as if to say: “You can do nothing to stop your annihilation.”

2. Gold

YEEEES! >8]

And then we have Gold. His story is similar to Red’s, but the challenges he faces are somewhat reduced in scale; his rival is incapable of reaching the Elite Four, the lingering remains of Team Rocket he clears up are are comically ill organized, and he never has to confront a level sixty-two Dragonite.

He’s listed here for a reason, though. Gold has the distinct advantage of wearing shorts, which are comfy and easy to wear. He also has the more notable advantage of being absurdly confident, one glance from his direction will make most any intromittent organ recoil in respect, but that’s only fair given he’s likely the only Pokémon trainer in the world able to hold his own against Red.

Having navigated Gold to the heart of Mt. Silver, finding and battling Red was, and remains, for me, an intensely awing experience. At that point I cared naught for the outcome of the battle (my way of saying I lost the first time). Just having the chance to battle the hero and legend of the previous generation was enough reason for the experience to be burned into my memory.

Gold, his eyes brimming with awe and wonder, gazes upon a human god.

This is the reason Pokémon Gold and Silver hold inimitable nostalgic value.

What a fantastic way to end a game!

-~-~-~-

The source image for Sigurd I downloaded from FE部屋. The source image for Lyndis I downloaded from 忍壁柳’s Pixiv page. The image for Momohime I downloaded from 上山道郎’s Pixiv page. The source image for Jaffar I downloaded from カイト’s Pixiv page.

Kanbe Kotori, the promotional character for Rewrite.

The rating for Key‘s upcoming visual novel, Rewrite (the one that isn’t a spin-off), as given on the game’s official website has revealed (or rewritten, for those who saw the page on April Fool’s Day). The text under the logo roughly translates to “this is an all ages work – there are no plans for an 18+ version”.

So, there we go. Hopefully one won’t have to buy multiple iterations of the game to get the full story.

Himekaidou Hatate, the character silhouetted on the newest Touhou game's cover.

Suppositions that Hisoutensoku‘s odd 12.3 designation indicated a sequel to Shoot the Bullet was in the works have proven accurate. A Touhou title numbered 12.5 has come forth from the Hakurei Border, and it is indeed another bullet hell photography simulator. Double Spoiler (ダブルスポイラー ~ 東方文花帖) sees Shameimaru Aya, camera in hand, once again take to the wrathful skies of Gensokyo, but this time she’s not the only one for a new playable character has been introduced for those who think Aya looks a little too old for the series.

The image heading this article I downloaded from Formless God’s Pixiv page.

Official Titles: Vanguard Bandits, Epica Stella
Platform: PlayStation
Developers: Human Entertainment, Working Designs
Publishers: Human Entertainment, Working Designs
Territory Availability: Japan, North America

-~-~-~-

BROAD SUMMARY

Vanguard Bandits is a turn-based tactical role-playing game, littered with silly humor, in which all combat is performed by piloted mechs. Playable characters, all of which have their own identities and personalities, become stronger by fighting and leveling up, and the player has direct control over the allocation of statistical increases. The game’s storyline branches into one of three routes depending on choices made by the player during certain dialogue sequences.

One of the game's mechs, referred to as ATACs (All Terrain Armored Combatants), exploding with a glorious, papal light.

-~-~-~-

STORY

Story Summary

Two neighboring powers, the Junaris Empire and the Pharastia Kingdom, have been at war for all recent memory. Bastion, the game’s protagonist, was brought up by his father to despise the Empire, and he resolves to bring an end to the war so as to bring peace to the island continent of Eptina.

Routes

Vanguard Bandits has three main story routes: the Kingdom route, in which Bastion allies with the Pharastia Kingdom, the Empire route, in which Bastion allies with renegade forces within the Junaris Empire, and the Ruin route, a joke route stemming from the Kingdom route. The route taken depends on selections made by the player at predesignated points in the dialogue, though alternative routes cannot be accessed until the player completes the Kingdom route at least one time.

A standard mission briefing from the Empire route.

Story Presentation

The vast majority of the game’s plot driving dialogue takes place between battles; there is no rhetorical narrative. When the player’s party moves to a new location, the scene shifts to a world map to show where the next event or battle will take place.

Characters and Interviews

The Andrew-nator, the most attractive character in the game, imparts divine wisdom.

Every playable character exhibits his or her own face, name, personality, and motivation for fighting. All those in the party, regardless of their involvement, or lack thereof, in the overarching storyline, have something unique to say when spoken to in the Interview screen between battles. Characters also have their own array of quotes which display in combat, most of which are intended to be humorous.

Quotes in combat reflect how a given battle plays out.

Some characters have their own particular ATACs, but most can be placed in whichever available ATAC suits the player’s fancy. Characters are never recruited by the player on the battlefield, but instead join automatically as reinforcements or in dialogue between chapters.

-~-~-~-

COMBAT MECHANICS

Combat Summary

This mission objective pretty much sums up the entire game.

Battles take place on a rotatable isometric grid. Characters take turns moving across the field and initiating an exchange of attacks with an enemy. The attacks used are selected by the player, and each have their own statistic and properties. Turn order and frequency is determined by characters’ speeds. The party is made up of a finite cast of characters, the individuals included depending on the route the player is on, and there exist no permanent unscripted deaths.

Moving, Attacking, and Defending

A character will always begin his or her turn with one-hundred out of one-hundred AP (Action Points). AP are expended to move a character and to perform attacks. Each character can move a certain number of squares depending on the model of ATAC he or she pilots, and the ATAC’s class dictates how many AP are expended for each square moved. Characters moved are oriented by the player in one of four directions; attacks to the front are more easily dodged than attacks to the back.

This screen shows Zeria's options while under attack by an Imperial. Should he try to Avoid - the currently confirmed (not selected) option - the enemy's attack has a 43% chance of hitting its mark and leaving Zeira with 121 HP.

Remaining AP can be spent on using an attack, the list of which grows as a character’s statistics increase. Attacks also have an FP (Faint Point) penalty. Accruing one-hundred FP renders a character fatigued and unable to move, attack, dodge, defend, or counter, so using the most powerful attacks a character’s current AP permits isn’t always tactically advisable. When selecting an enemy to engage, a dedicated overlay appears which indicates the amount of damage the attack will deal, the chance the attack has of hitting, and the manner in which the foe will defend or retaliate. The target of an attack, if not fatigued, can counter-attack or try to defend itself, but taking anything but evasive action when aggressed incurs a heavy FP penalty.

Leveling Up

Characters gain experience points scaled to the amount of damage dealt in battle. Defeating an enemy grants extra experience points, as well as a monetary reward for the player. Upon leveling up, the player allocates three statistical increments of his or her choosing. As such, every unit in the party strengthens in direct accordance with the will of the player, though some attacks and skills can only be learned by the growth of predesignated statistics.

-~-~-~-

EXTRAS

If you've yet to notice, the game's developers failed to prioritize political correctness.

Aside from the inclusion of multiple routes and branches within routes, Vanguard Bandits enables players to view the three dimensional models of every ATAC encountered in the game. There are also multiple alterations and additions to the opening video which unlock as progress is made. The game’s manual is in full color and provides some guide-like instructional material, such as a listing of the criteria for reaching the each route.

-~-~-~-

TLDR

This game teaches you how to be irresistible.

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